SQLite in Production: The Database You Already Ship
Most applications don’t need a database server. They need durable, queryable state — and somewhere along the way the industry
Continue readingSQLite in Production: The Database You Already Ship
Most applications don’t need a database server. They need durable, queryable state — and somewhere along the way the industry
Continue readingSQLite in Production: The Database You Already Ship
The first week of Rust usually ends with a very specific kind of frustration. Not with syntax, not with traits
Continue readingThe Rust Borrow Checker Is Not Your Enemy: A Mental Model for Ownership
Somewhere between the first integration and the hundredth, every API team hits the same wall: the change you need to
Most tests you have written answer a narrow question: does the code produce the expected output for this one input?
Continue readingProperty-Based Testing with Hypothesis: Generating Bugs You Never Wrote Tests For
Every Rust developer eventually has the same moment: the code is logically correct, the types line up, and the compiler
Continue readingError Handling in Rust: Result, ?, anyhow, and thiserror
Design patterns get a bad reputation when they’re taught as rigid recipes: memorize the UML diagram, create an abstract class,
Continue readingThe Strategy Pattern in Modern Code: From Class Hierarchies to Closures
Every engineering team reaches the same breaking point: the deploy-to-release coupling. You want to ship code to production, but you
Continue readingFeature Flags with OpenFeature: Decoupling Deployment from Release in Go
When production incidents happen, the first question is always “what went wrong?” The answer lives in your logs — but
Continue readingStructured Logging in Go: A Practical Guide to log/slog
Every Go codebase has one: that function with a growing switch statement. It starts with two cases — a direct
Continue readingThe Strategy Pattern in Go: Replacing Switch Statements with Interfaces
Automated tests that hit real databases, live APIs, and production file systems are slow, flaky, and expensive to maintain. The
Continue readingTest Doubles Demystified: Stubs, Spies, Mocks, and Fakes in Go